Planning a game
Let's start by defining a synopsis for our game that we could use to market the game and give a brief reason to the player why they might want to play the game. Here is the synopsis:
In Gold Rush, you play as an explorer who must travel across the land in search of wealth by collecting any gold coins you can find. Beware, though: the path ahead won't be easy. You must avoid the zombies and skeletons that roam the land in search of your blood!
A nice, simple summary that tells the player what the goal of the game is and what they must do to succeed (collect as much gold as possible) while avoiding losing the game (by being attacked by zombies and skeletons).
In most games, you have a main character who is the game representation of yourself. In our game, this is George.
George will move around the game map controlled by the player either by the touch on a location on the screen, by...