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Building Games with Flutter

You're reading from   Building Games with Flutter The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781801816984
Length 224 pages
Edition 1st Edition
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Author (1):
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Paul Teale Paul Teale
Author Profile Icon Paul Teale
Paul Teale
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Game Basics
2. Chapter 1: Getting Started with Flutter Games FREE CHAPTER 3. Chapter 2: Working with the Flame Engine 4. Chapter 3: Building a Game Design 5. Part 2: Graphics and Sound
6. Chapter 4: Drawing and Animating Graphics 7. Chapter 5: Moving the Graphics with Input 8. Chapter 6: Playing Sound Effects and Music 9. Chapter 7: Designing Your Own Levels 10. Chapter 8: Scaling the Game for Web and Desktop 11. Part 3: Advanced Games Programming
12. Chapter 9: Implementing Advanced Graphics Effects 13. Chapter 10: Making Intelligent Enemies with AI 14. Chapter 11: Finishing the Game 15. Other Books You May Enjoy Appendix: Answers

Chapter 10: Making Intelligent Enemies with AI

The game is coming along nicely now, but there isn't really any challenge to it yet. We collect the coins or kill our enemies, but that's all very predictable and easy.

In this chapter, we are going to change the game to make it more challenging by adding a health value to our player, George, and making the enemies chase us instead, reducing our health for each enemy that hits us. If our health gets to zero, we lose the game. So, the objective will be to collect the coins while avoiding the enemies.

To make the enemies appear more intelligent, we will use very simple Artificial Intelligence (AI) algorithms for the enemies to detect when George is nearby and, when they can see him, their movement will change from random movements to moving in George's direction to attack him.

We will then add some extra water to the map as obstacles and discuss how to move from your origin to the destination while avoiding the water...

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