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Building Games with Flutter

You're reading from   Building Games with Flutter The ultimate guide to creating multiplatform games using the Flame engine in Flutter 3

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781801816984
Length 224 pages
Edition 1st Edition
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Author (1):
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Paul Teale Paul Teale
Author Profile Icon Paul Teale
Paul Teale
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Game Basics
2. Chapter 1: Getting Started with Flutter Games FREE CHAPTER 3. Chapter 2: Working with the Flame Engine 4. Chapter 3: Building a Game Design 5. Part 2: Graphics and Sound
6. Chapter 4: Drawing and Animating Graphics 7. Chapter 5: Moving the Graphics with Input 8. Chapter 6: Playing Sound Effects and Music 9. Chapter 7: Designing Your Own Levels 10. Chapter 8: Scaling the Game for Web and Desktop 11. Part 3: Advanced Games Programming
12. Chapter 9: Implementing Advanced Graphics Effects 13. Chapter 10: Making Intelligent Enemies with AI 14. Chapter 11: Finishing the Game 15. Other Books You May Enjoy Appendix: Answers

Making enemies chase the player

There are two main challenges associated with making enemies chase the player that we need to overcome, making the player believe the enemy is showing intelligence and is hunting them down. They are as follows:

  • The first is that the player is near enough to the enemy so that the enemy may see or hear them. You don't want enemies to start chasing players when they are on the other side of the map, otherwise, the effect is lost and isn't believable.
  • The second is that the enemy is facing the player when they start chasing. If the enemy is walking in the opposite direction, the player might be able to sneak past them without the enemy noticing. So we won't make them chase when they are not even facing the player.

To overcome these challenges, we will track the distance between the player and enemy at every update, which happens 60 times per second. If the distance between them is below a certain value, and if the angle...

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