Network-enabling RPG characters
In order to make life easier, I have decided to create a new scene that will be used to test and implement our network-enabled characters. This example will show you how to network-enable the player character, and also how to synchronize the player character data such as inventory items across the network, as well as provide you with the ability to network-enable the non-player character and make it synchronize its data across the clients.
Creating a scene for our RPG
Just like the tank demo in the previous section, we will use two new scenes to illustrate the RPG networking concept here. We will create two scenes, one called NetworkingMenu
and the other DeathMatchMultiplayer
.
The NetworkingMenu
scene is our lobby scene, so it will be exactly the same as the Tank Multiplayer lobby scene, with the exception that the player character will be replaced by the Barbarian prefab, and the Registered Spawnable
Prefabs will be different. We shall see this later.
In the...