Creating the GameMaster script
As discussed in Chapter 1, What is an RPG?, we will need a way to manage our game. We will create a script called GameMaster. This will be the core of the game that glues everything together. As we progress with the book, you will see how we will modify the core to meet our needs.
For now, we are just going to create a simple C# script and name it GameMaster.cs
. We will then create the code that will be used to handle some of the basic events we want to perform at this point, namely, navigating from scene to scene.
From your Project Window
, under your scripts
folder, right-click and select Create
| C# Script
. Name it GameMaster.cs
. Double-click your script to start your code editor and place the following code in there:
using UnityEngine; using UnityEngine.SceneManagement; namespace com.noorcon.rpg2e { public class GameMaster : MonoBehaviour { // Use this for initialization void Start() { } // Update is called once per...