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Blender to Unreal Engine - Become a Dungeon Prop Artist
Blender to Unreal Engine - Become a Dungeon Prop Artist

Blender to Unreal Engine - Become a Dungeon Prop Artist: Become a prop artist using Blender and Unreal Engine 5 with this complete step-by-step guide

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Profile Icon 3D Tudor By Neil Bettison
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₱579.99 ₱5613.99
Video Jan 2023 29hrs 25mins 1st Edition
Video
₱579.99 ₱5613.99
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Profile Icon 3D Tudor By Neil Bettison
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₱579.99 ₱5613.99
Video Jan 2023 29hrs 25mins 1st Edition
Video
₱579.99 ₱5613.99
Subscription
Free Trial
Video
₱579.99 ₱5613.99
Subscription
Free Trial

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Key benefits

  • Learn to create over 50 stunning medieval dungeon assets and props
  • Enjoy the 3D prop and game asset modelling to game environment transition from Blender to Unreal Engine 5
  • Become a Blender node guru by adding nodes to your imported maps to completely change the way they look and feel

Description

Have you ever wanted to build an entire game world using 3D props and assets that will populate your space and envelop players in medieval fantasy? We have designed this course from the ground up to make sure that no matter your skill level, you will easily be able to follow along and, more importantly, learn most of the skills to create your own 3D game prop set. In this course, you will build a small armory for your dungeon’s guard room, equipped with a couple of swords and a helmet next to a table with a candle on top, burning the night away as the guard sleeps and much more. You will learn how to build 3D props such as house banners, wall cages, stocks, a stretching rack, a guillotine, traditional stocks, a straw bed, table and chairs, torches, weapons rack, candles, books, parchment, gems, and other furniture. You will also learn how to bring these 3D models and props to life with custom materials, adding decals such as straw, blood, and stamps. This course will see you learn all the techniques that pros use and how they use them. Learn how to achieve realism using custom materials to create blood spatter that will look perfect for your torture chamber at the bottom of your dungeon! Later, you will also learn how to export these assets from Blender and import them to Unreal Engine 5 so that these 3D assets can be used in any other project. By the end of this, you would have created over 50+ 3D dungeon props from scratch, which you can then use in your future projects. All the resources for this course are available at: https://github.com/PacktPublishing/Blender-to-Unreal-Engine---Become-a-Dungeon-Prop-Artist

Who is this book for?

This course is designed for beginner 3D modelers who are eager to learn how to build medieval-themed AAA game-ready assets such as house banners, wall cages, stocks, a stretching rack, a guillotine, traditional stocks, torches, and much more. Game designers who would like to design a set of over 50 3D game assets for an RPG medieval dungeon environment for games in Unreal Engine 5 can also benefit from this course.

What you will learn

  • Use Blender 3 and understand its new interface and shortcuts
  • Create rope and chain geometry nodes with optional side bars for ease of use
  • Learn how to use HDRIs as 3D model backgrounds for your portfolio
  • Create larger 3D props from smaller ones to populate an environment
  • Create a bucket water material using texture maps and opacity along with the gamma node
  • Set up an asset pack that can be easily imported into any Unreal Engine 5 project

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Jan 31, 2023
Length: 29hrs 25mins
Edition : 1st
Language : English
ISBN-13 : 9781837639441
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Product Details

Publication date : Jan 31, 2023
Length: 29hrs 25mins
Edition : 1st
Language : English
ISBN-13 : 9781837639441
Concepts :
Tools :

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Frequently bought together


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Blender to Unreal Engine - Become a Dungeon Prop Artist
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Table of Contents

55 Chapters
Download Pack and Blender Basics Chevron down icon Chevron up icon
Basic Modelling Workflow Chevron down icon Chevron up icon
Preparing Our Meshes for Texturing Chevron down icon Chevron up icon
Working with Lighting in Blender Chevron down icon Chevron up icon
Setting Up and Customizing Materials Chevron down icon Chevron up icon
Setting Up Our Asset Manager Chevron down icon Chevron up icon
Basic 3D Modelling Workflow Chevron down icon Chevron up icon
Mid-Level 3D Modelling Workflows Chevron down icon Chevron up icon
Mid-Level Texturing Workflow Chevron down icon Chevron up icon
Creating the Crown Jewels Chevron down icon Chevron up icon
Working with Different Kinds of Texture Maps Chevron down icon Chevron up icon
Barrels and Crates modelling Chevron down icon Chevron up icon
Working with Water Chevron down icon Chevron up icon
Working with Decals Chevron down icon Chevron up icon
Advanced Modelling Techniques Chevron down icon Chevron up icon
Creating Treasure Chevron down icon Chevron up icon
Combining Props Chevron down icon Chevron up icon
Working with More Complex Curves Chevron down icon Chevron up icon
Creating More Complex Props Chevron down icon Chevron up icon
Speeding Up Our Workflow Chevron down icon Chevron up icon
Creating Furniture Like Ikea Chevron down icon Chevron up icon
Working with Cloth Chevron down icon Chevron up icon
Customizing Decal Materials Chevron down icon Chevron up icon
A Crash Course in Geometry Nodes Chevron down icon Chevron up icon
Game of Thrones Style Stocks Chevron down icon Chevron up icon
Working with Emission Materials Chevron down icon Chevron up icon
Creating Realism in Our Prop Chevron down icon Chevron up icon
What Is Modifier Stacking? Chevron down icon Chevron up icon
How to Create Low-Poly Weapons Chevron down icon Chevron up icon
Creative Ways of Using Topology Chevron down icon Chevron up icon
Creating More Complex Geometry Nodes Chevron down icon Chevron up icon
Modelling the Final More Complex Props Chevron down icon Chevron up icon
Bringing All Our Modelling Techniques Together Chevron down icon Chevron up icon
Working with Blender Cycles X Chevron down icon Chevron up icon
Compositing Renders Chevron down icon Chevron up icon
Welcome to Realtime Rendering Chevron down icon Chevron up icon
Learning about Animation Paths Chevron down icon Chevron up icon
Unreal Engine 5 Blender Setup Chevron down icon Chevron up icon
Exporting Blender Assets Chevron down icon Chevron up icon
Introduction to Unreal Engine Chevron down icon Chevron up icon
Importing Assets to UE5 Chevron down icon Chevron up icon
Reassigning Material Instances Chevron down icon Chevron up icon
Adjusting Texture for Our PBR materials Chevron down icon Chevron up icon
Setting Up Metal Material Chevron down icon Chevron up icon
Creating Parameters to Adjust Our Material Instances Chevron down icon Chevron up icon
Assigning Multiple Textures Chevron down icon Chevron up icon
Working with Transparency Chevron down icon Chevron up icon
Creating Additional Color Control for Our Materials Chevron down icon Chevron up icon
Working with Decal Chevron down icon Chevron up icon
Setting Up Transparency Overlay Materials Chevron down icon Chevron up icon
Working with Collisions in UE5 Chevron down icon Chevron up icon
Setting Up Prop Collection Prefabs Chevron down icon Chevron up icon
Creating Torches and Candles Chevron down icon Chevron up icon
Rendering Our work in UE5 Chevron down icon Chevron up icon
Setting Up 3D Prop Pack for Other Unreal Engine Projects Chevron down icon Chevron up icon
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