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Blender 3D Incredible Models

You're reading from   Blender 3D Incredible Models A comprehensive guide to hard-surface modeling, procedural texturing, and rendering

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801817813
Length 386 pages
Edition 1st Edition
Tools
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Author (1):
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Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
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Toc

Table of Contents (18) Chapters Close

Preface 1. Part 1: Introduction to Hard Surface Modeling
2. Chapter 1: Introducing Hard Surface Modeling FREE CHAPTER 3. Part 2: Modeling an Assault Rifle
4. Chapter 2: Creating Basic Shapes for an FN SCAR 5. Chapter 3: Adding More Details with Polygon Modeling and Modifiers 6. Chapter 4: Texturing and Rendering the FN SCAR 7. Part 3: Modeling a Sci-Fi Race Ship
8. Chapter 5: Modeling a Sci-Fi Race Ship 9. Chapter 6: Texture Painting the Sci-Fi Race Ship 10. Part 4: Modeling a T-72 Tank
11. Chapter 7: Modeling the T-72 Tank: Basic Shapes 12. Chapter 8: Modeling the T-72 Tank Hull 13. Chapter 9: Modeling the T-72 Tank Turret 14. Chapter 10: Modeling Tank Tracks 15. Chapter 11: Rigging Tank Tracks 16. Chapter 12: Texturing the Tank 17. Other Books You May Enjoy

Adjusting the tracks

In this section, we will make some adjustments to the tracks that we created in Chapter 10, Modeling Tank Tracks. Namely, we will fix some alignment issues, which will allow us to create a more realistic rig.

Figure 11.1 shows that the tracks are not correctly aligned with the sprocket. We can see this because parts of the tracks are clipping through the sprocket teeth. There are also visible scaling issues, as the tracks are wider than the gaps between the sprocket teeth:

Figure 11.1 – Clipping

In the following few steps, we will adjust the curve and the scale of the tracks to make them fit the sprocket correctly:

  1. Scale the track down in Edit Mode, but make sure its length still fits the width of the sprocket. To ensure the length stays the same, scale only on two axes (the Z and Y axes):

Figure 11.2 – Scaling the track

Now, the distance between each track is the same as the distance...

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