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Blender 3D: Characters, Machines, and Scenes for Artists

You're reading from   Blender 3D: Characters, Machines, and Scenes for Artists Gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D

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Product type Course
Published in Nov 2016
Publisher Packt
ISBN-13 9781787129665
Length 1257 pages
Edition 1st Edition
Tools
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Authors (4):
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Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
Romain Caudron Romain Caudron
Author Profile Icon Romain Caudron
Romain Caudron
Pierre-Armand Nicq Pierre-Armand Nicq
Author Profile Icon Pierre-Armand Nicq
Pierre-Armand Nicq
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (5) Chapters Close

Preface 1. Module 1 2. Module 2 FREE CHAPTER 3. Module 3 Index

Chapter 7. Modeling Your Freestyle Robot

In this chapter, we'll look at another application of Blender: creating non-photorealistic (NPR) renders using Freestyle. We'll take a look at a way to optimize a model for this purpose, and then model a simplified robot. The following topics will be covered in this chapter:

  • Modeling for Freestyle
  • Blocking out your robot
  • Creating the body with Subdivision Surfacing
  • Finishing the robot

Modeling for Freestyle

Before modeling our robot, we need to briefly talk about what Freestyle is. Freestyle is a non photorealistic rendering engine that works as an addition to Blender Internal or Blender Cycles, which is intended to produce procedural lines on the top of a render. These could be line drawings, anime-style images, cartoons, comics, blueprints, or anything similar. The first thing we'll do is switch from Cycles Render to Blender Render:

Modeling for Freestyle

Note

Freestyle is now supported by Cycles as well, but for a long time, that...

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Blender 3D: Characters, Machines, and Scenes for Artists
Published in: Nov 2016
Publisher: Packt
ISBN-13: 9781787129665
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