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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – making the circle

The circle is unseen, but important. It provides the basis on which to place all the spokes for the ship's wheel. Execute the following steps to make the circle:

  1. Press Shift + A, and then select the circle from the Mesh menu.
  2. In the Add Circle subpanel of Tool Shelf, set the Vertices to 8.
  3. Set the Radius to 0.25.
  4. Press A to deselect all objects and press 5 on the NumPad to put 3D View into Ortho mode.

What just happened?

It doesn't look like much, but you will use the circle to control the placement of the spokes of the ship's wheel. There are eight vertices in the circle, so your wheel will have eight spokes. Blender has a method called DupliVerts that lets you put a copy of the spoke at each vertex of the circle. These copies are called instances. The difference between regular objects and instances is that whatever change you make to one instance is made to all of them. This is exactly what Ivan Sutherland was talking about when he...

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