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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – creating the pier frame rails with Bézier curves

It may be hard to believe that you can make an entire pier with a rectangle, a Bezier Curve, a cube, and a cylinder, but that's what you are going to do next. The first step is to create a frame to carry the planks of the pier:

  1. Select Object Mode from the 3D View header.
  2. Press 7 on the NumPad to get the Top view.
  3. Zoom in to the edge between the port and water.
  4. In the Layers control in the 3D View header, select Layer 1 with the LMB and then select Layer 2 with Shift + LMB.
  5. Press Shift + S and select Cursor to Center from the menu.
  6. Click the LMB over the edge between the water and port.
  7. Press A to deselect any object.
  8. Press Shift + A, and select Mesh and then Cube from the pop-up menus.
  9. Press G, Z, 6, and then press Enter.
  10. Press S, Y, 60, and then press Enter.
  11. Press R, Z, 45, and then press Enter.
  12. Move the cube so that it is two-thirds over the water and one-third over the port. Center it along the waterfront, as shown...
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