Chapter 3. Controlling the Lamp, the Camera, and Animating Objects
You have learned how to use the Blender window and the 3D View window. Now, you will use the principles you have learned about animation, and make use of what you know about modifying windows and navigating in the 3D View.
In this chapter, you will:
Study how light affects the scene
Practice placing lights in different locations
Change the light colors
Use multiple lights
Learn about using global and local coordinates
Discuss composing an image with the camera
Move, rotate, and scale the camera
Make keyframes for an animation
Preview your first animation and render it
Use the Graph Editor to improve the animation
Learn how to save files and use backup files
The symbols for the camera and the lamp are shown in the following figure. The camera is on the left and the lamp is on the right. First, we are going to look at how to control a lamp, we will learn how its location and color affect the scene. Next, we will investigate the camera,...