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Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
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Authors (2):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
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Ton Roosendaal
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Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

Creating a generic plastic material


In this recipe we will create a generic plastic shader, adding a slight granularity to the surface:

Getting ready

Start Blender and load the file 1301OS_04_start.blend. It's a prepared scene with Suzanne (the monkey head primitive that is also Blender's mascot) leaning on a plane, a Camera, a Mesh light and an already set low intensity gray World.

How to do it...

Now, straight to the material creation:

  1. If not already, select Suzanne and click on New in the Material window under the Properties panel or in the Node Editor header. Rename the material Plastic_green_soft.

  2. Set Viewport Shading of the Camera view to Rendered.

  3. Switch the Diffuse shader with a Mix Shader node. In the first Shader slot select a Diffuse BSDF shader, in the second Shader slot select a Glossy BSDF.

  4. Change the Diffuse color to a bright green (R 0.040, G 0.800, B 0.190) and the Glossy shader color to pure white; set the Roughness value of the Glossy shader to 0.300.

  5. Add a Noise Texture node ...

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