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Blender 2.5 Character Animation Cookbook

You're reading from   Blender 2.5 Character Animation Cookbook With this highly focused book you‚Äôll learn how to bring your characters to life using Blender, employing everything from realistic movement to refined eye control. Written in a user-friendly manner, it‚Äôs the only guide dedicated to this subject.

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849513203
Length 308 pages
Edition 1st Edition
Tools
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Author (1):
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Virgilio Carlo de Menezes Vasconcelos Virgilio Carlo de Menezes Vasconcelos
Author Profile Icon Virgilio Carlo de Menezes Vasconcelos
Virgilio Carlo de Menezes Vasconcelos
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Table of Contents (19) Chapters Close

Blender 2.5 Character Animation Cookbook
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
1. Get Rigging FREE CHAPTER 2. Rigging the Torso 3. Eying Animation 4. Poker Face? Facial Rigging 5. Hands Down! The Limbs Controllers 6. Blending with the Animation Workflow 7. Easy to Say, Hard to Do: Mastering the Basics 8. Shake That Body: The Mechanics of Body Movement 9. Spicing it Up: Animation Refinement 10. Drama King: Acting in Animation Planning Your Animation Index

Adding expressions using Shape Keys


Shape Keys, as you may already know, are saved states of your mesh that can be blended from one to another. For creating facial expressions, which can drastically change the shape of your character's face (like from a smile to an angry face), these are indispensable in the rigger's toolbox.

As a rule of thumb, you should use Shape Keys whenever a facial expression is too specific or complicated to achieve with regular bones. For instance, while smiling, the facial muscles create specific forms for your mouth and cheeks, creating skin folds (even your eyes and ears can move in a smile). Reproducing this kind of deformation with bones can be very hard, so you'd better model the specific shapes to accomplish this expression.

How to do it...

  1. Open the file 004-Face.blend . It has our character head model, ready for the creation of shape keys.

  2. Select it, go to the Properties window, under the Object Data tab and look for the Shape Keys section . Click on the plus...

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