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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started 2. Mapping the Player's Location FREE CHAPTER 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Setting up the Google Places API service


Since we have already imported the updated scripts, setting up this new service should be a breeze for us now. Perform the following instructions to set up and test the GooglePlacesAPIService:

  1. Go back to the Unity editor. Drag the Map scene into the Hierarchy window from the Assets folder in the Project window.
  2. Expand the MapScene and Services object in the Hierarchy window.
  3. Right-click (press Ctrl and click on a Mac) on the Services object, and from the context menu select Create Empty. Rename the new object GooglePlacesAPI.
  4. Drag the GooglePlacesAPIService script from the Assets/FoodyGo/Scripts/Services folder and drop it onto the GooglePlacesAPI object in the Hierarchy or Inspector windows.
  5. Right-click (press Ctrl and click on a Mac) on the MapScene object in the Hierarchy window, and from the context menu select Create Empty. Rename the new object PlaceMarker.
  6. Right-click (press Ctrl and click on Mac) on the PlaceMarker object in the Hierarchy window...
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