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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started 2. Mapping the Player's Location FREE CHAPTER 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

GIS fundamentals

GIS stands for geographic information system, a system in which geographic data is collected, stored, analyzed, manipulated, and served as maps. Although that definition is still prominent, GIS has come to mean everything from software applications, hardware, tools, science, and services. Google Maps, for example, is the best-known example of a GIS in use today. Yet, in this book, we will also use GIS to mean the science and process of converting geographic data and mapping.

Mapping

Cartographers have been mapping the world around them for thousands of years. Yet only very recently with the development of computers did it become efficient to be used in computers and GIS to create dynamic maps. Unlike traditional hand-drawn paper maps, dynamically rendered maps are composed of layers of spatial data that could describe roads, points of interest, parks, boundaries, landscape, water, and more. As much as the common Google Maps user has little control over what layers are shown...

You have been reading a chapter from
Augmented Reality Game Development
Published in: Jan 2017
Publisher: Packt
ISBN-13: 9781787122888
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