Making particles and changing values in the HUD
Let's take a look at how we can create a particle system using a shape from Motion's library and tweak a few of its parameters using the HUD.
Getting ready
From this chapter's exercise files, double-click the 07_01
project. There is the Shape layer in the Layers tab, whose scale has been animated to repeat for the duration of the project. Our goal is to place the heart in a particle system so that we can have hundreds rain down onto the Canvas.
How to do it...
The following steps will take you through creating your first particle system:
Make sure your playhead is at the beginning of your project. Select the Pink Heart layer and press E, or from the toolbar choose Create a particle emitter (the icon with the three bubbles rising up, as shown in the following screenshot):
Play back the project. Several things just happened after you pressed that button. In the Layers tab, notice that the Pink Heart layer has been turned off. A cell and emitter have...