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AndEngine for Android Game Development Cookbook

You're reading from   AndEngine for Android Game Development Cookbook AndEngine is a simple but powerful 2D game engine that's ideal for developers who want to create mobile games. This cookbook will get you up to speed with the latest features and techniques quickly and practically.

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849518987
Length 380 pages
Edition 1st Edition
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Authors (3):
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Brian Boyles Brian Boyles
Author Profile Icon Brian Boyles
Brian Boyles
Nicolas Gramlich Nicolas Gramlich
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Nicolas Gramlich
JAYME SCHROEDER JAYME SCHROEDER
Author Profile Icon JAYME SCHROEDER
JAYME SCHROEDER
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Toc

Table of Contents (18) Chapters Close

AndEngine for Android Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. AndEngine Game Structure FREE CHAPTER 2. Working with Entities 3. Designing Your Menu 4. Working with Cameras 5. Scene and Layer Management 6. Applications of Physics 7. Working with Update Handlers 8. Maximizing Performance 9. AndEngine Extensions Overview 10. Getting More From AndEngine Source Code for MagneTank Index

Understanding AndEngine entities


The AndEngine game engine follows the entity-component model. The entity-component design is very common in a lot of game engines today, and for a good reason. It's easy to use, it's modular, and it is extremely useful in the sense that all game objects can be traced back to the single, most basic Entity object. The entity-component model can be thought of as the "entity" portion referring to the most basic level of the game engine's object system. The Entity class handles only the most basic data that our game objects rely on, such as position, rotation, color, attaching and detaching to and from the scene, and more. The "component" portion refers to the modular subtypes of the Entity class, such as the Scene, Sprite, Text, ParticleSystem, Rectangle, Mesh, and every other object which can be placed within our game. The components are meant to handle more specific tasks, while the entity is meant to act as a base foundation that all components will rely on...

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