Sergey Kosarevsky is a former rendering lead at Ubisoft RedLynx. He currently leads Vulkan development at Meta. He worked in the AR/VR and mobile industries at DAQRI, TWNKLS, Blippar, Layer, Yandex, and SPB Software, where he designed and implemented custom real-time rendering technology. He has more than 20 years of software development experience and more than 14 years of mobile and embedded 3D graphics experience. In his Ph.D. thesis, Sergey employed computer vision to solve mechanical engineering problems. He has co-authored several books on mobile software development in C++.
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