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3D Environment Design with Blender

You're reading from   3D Environment Design with Blender Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes

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Product type Paperback
Published in Jan 2023
Publisher Packt
ISBN-13 9781803235851
Length 344 pages
Edition 1st Edition
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Authors (2):
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Abdelilah Hamdani Abdelilah Hamdani
Author Profile Icon Abdelilah Hamdani
Abdelilah Hamdani
Carlos Barreto Carlos Barreto
Author Profile Icon Carlos Barreto
Carlos Barreto
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Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1: Turn a Real Reference into a Realistic 3D Scene in Blender
2. Chapter 1: Most Common Modeling Mistakes That Prevent You from Achieving Photorealism FREE CHAPTER 3. Chapter 2: The Basics of Realistic Texturing in Blender 4. Chapter 3: Efficient Unwrapping and Texturing in Blender 5. Chapter 4: Creating Realistic Natural Plants in Blender 6. Chapter 5: Achieve Photorealistic Lighting in Your Environment with Blender 7. Part 2: Creating Realistic Landscapes in Blender
8. Chapter 6: Creating Realistic Landscapes in Blender 9. Chapter 7: Creating and Animating Realistic, Natural-Looking Water 10. Chapter 8: Creating Procedural Mud Material 11. Chapter 9: Texturing the Landscape with Mud Material 12. Part 3: Creating Natural Assets
13. Chapter 10: Creating Natural Assets: Rock 14. Chapter 11: Creating Realistic Flowers in Blender 15. Part 4: Rendering Epic Landscape Shots
16. Chapter 12: Using Particle System to Scatter Objects in Blender 17. Chapter 13: Finalizing the Landscape Scene – Lighting, Rendering, and Compositing 18. Index 19. Other Books You May Enjoy

Importing the wood material

In the previous chapter, we created a wood material using procedural texturing. Now, it’s time to apply it to the wood cabin model that you will find in the resources to download, which is available at https://github.com/PacktPublishing/3D-Environment-Design-with-Blender/tree/main/chapter-3.

After downloading the wood cabin model, we need to unwrap it first and texture it. To do so, first, let’s import the wood material we created in the previous chapter and use it inside the Wood Cabin Model Blender file:

  1. Click on File and choose Append:
Figure 3.1 – Importing files from other scenes using Append

Figure 3.1 – Importing files from other scenes using Append

  1. Then, select the Blender file (Wood.blend) where you created the wood material.

You will see a window asking you what type of folder you want to import from the Blender file you selected:

Figure 3.2 – Choosing the type of file to import in Blender

Figure 3.2 – Choosing the type of file to import in Blender

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