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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Timing strategies


In this section, we will create the second JavaScript timer that will allow controlling the animation. As previously mentioned, a second JavaScript timer will provide independency between how fast your computer can render frames and how fast we want the animation to go. We have called this property the animation rate.

However, before moving forward you should know that there is a caveat when working with timers: JavaScript is not a multi-threaded language.

This means that if there are several asynchronous events occurring at the same time (blocking events) the browser will queue them for their posterior execution. Each browser has a different mechanism to deal with blocking event queues.

There are two blocking event-handling alternatives for the purpose of developing an animation timer.

Animation strategy

The first alternative is to calculate the elapsed time inside the timer callback. The pseudo-code looks like the following :

var initialTime = undefined;
var elapsedTime = undefined...
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