In this project, we will be creating a stationary VR experience where the user can view images from a photo gallery. It is a simple project with many different applications from travel slideshows to employee orientation to Where's Waldo style games. In each use case, the important attribute of the experience is user interaction. By default, the first order of interaction in VR is head movement; the user controls the environment through limited, but natural, head gestures. This level of immersion works because these movements allow us to perceive the illusion of reality as the virtual world mimics our expectations of the real world; that is, if you turn your head right, the world pans left. Without this simple interaction, the stereoscopic display cannot trick our brain into perceiving the experience as real.
United States
Great Britain
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Singapore
Hungary
Ukraine
Luxembourg
Estonia
Lithuania
South Korea
Turkey
Switzerland
Colombia
Taiwan
Chile
Norway
Ecuador
Indonesia
New Zealand
Cyprus
Denmark
Finland
Poland
Malta
Czechia
Austria
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Netherlands
Bulgaria
Latvia
South Africa
Malaysia
Japan
Slovakia
Philippines
Mexico
Thailand