Summary
What you just learned in the chapter was ways of polishing the Pangaea game by importing new assets, fixing bugs, profiling to improve performance, and using console commands to manipulate and tune the game. You also followed instructional steps to configure the packaging settings and generated a Windows executable game for distribution. The last section of this book also provided my suggestions for your further learning based on the knowledge and skill set you gained from this book.
I hope this book can help to accelerate your learning experience and be the starting point for your Unreal Engine C++ game development career. I wish you all the best with your future professional game development career and I hope you make your dream games come true!