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Unreal Engine 5 Game Development with C++ Scripting

You're reading from   Unreal Engine 5 Game Development with C++ Scripting Become a professional game developer and create fully functional, high-quality games

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Length 384 pages
Edition 1st Edition
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Author (1):
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ZHENYU GEORGE LI ZHENYU GEORGE LI
Author Profile Icon ZHENYU GEORGE LI
ZHENYU GEORGE LI
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game FREE CHAPTER 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Controlling the Game Flow

In the previous chapter, we completed the core gameplay for Pangaea. To transform it into a fully fledged game, we will incorporate a basic game flow that enables players to go into the game through the main menu and return to the main menu upon exiting the game.

A game’s flow control could be very complex, depending on the game’s design. Many games use a centralized control system, such as a finite-state machine (FSM), to control transitions from one game state to another, but using the advanced control system is outside the scope of this book.

To make it easier to learn the C++ scripting skills to control the game’s flow, we will design and implement a minimum game flow for the Pangaea game. We will do this by covering the following topics:

  • Designing the Pangaea game’s flow
  • Creating the UI widgets
  • Adding networking functions to PangeaGameInstance
  • Adding UI widgets to game levels
  • Adding the game timer...
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