Retargeting MoCap animations to a MetaHuman skeleton
In UE, there's a way to retarget or share animations between character skeletons. Retargeting an animation is like converting it to work and be playable from one skeleton to a different skeleton. So, for example, you can use the MoCap we downloaded from Mixamo on their standard female skeleton and retarget it to play on our MetaHuman skeleton.
These two skeletons have different bones and bone names, and even proportions and sizes, but UE has a built-in way to cleverly map (retarget) and interpret animations between them. But for UE to do that, we need to set it up first.
However, first, let's import the Mixamo MoCap .fbx
files into UE.
Importing Maximo MoCap into UE
Here's the process to import Maximo MoCap FBX files into UE:
- In the top left of the Content Drawer, while in the
Content
folder, click on + ADD | New Folder. Name itMoCap_From_Mixamo
as shown in Figure 18.14.