Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unreal Engine 4 Game Development Quick Start Guide

You're reading from   Unreal Engine 4 Game Development Quick Start Guide Programming professional 3D games with Unreal Engine 4

Arrow left icon
Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789950687
Length 202 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
Arrow right icon
View More author details
Toc

Optimization, Testing, and Packaging

We've come to the end of this book and the end of Awesome Game. We've put together some awesome Blueprints, worked with Animation Blueprints, got our AI to work with behavior trees, and even got our game functioning perfectly online.

It's about time we wrapped this project up, but we're not quite done yet. We might have some performance issues that we're worried about, and while the assets we've put together are pretty slick, we need to put the game into an .exe file for our players.

To that end, we need to talk about optimization, testing, and packaging. To start, let's take a look at how we can get our game to run better through some of the optimization tools UE4 provides.

The following topics will be covered in this chapter:

  • Optimization
  • The Profiler
  • Blueprint nativization
  • Debugging in UE4

Let's...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime