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Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Time for action – Breaking the class itself


Another common mistake is a class name mismatch. Let's take a look.

  1. At the top of our class, let's change the class declaration:

    class Borked extends Actor
        placeable;
  2. Now try to compile the code. We'll get this in the log:

    [0004.13] Log: R:\UDK\UDK-AwesomeGame\Binaries\..\Development\Src\BrokenGame\Classes\BrokenActor.uc : Error, Script vs. class name mismatch (BrokenActor/Borked)

What just happened?

The names of the classes in each file must match the file name. In our case, since the file is called BrokenActor.uc , the class must be declared as BrokenActor. Let's change it back:

class BrokenActor extends Actor
    placeable;

It's a minor error, but you may encounter it from time to time. It's easy to forget to rename a class if you've copied it from another of your projects, for example.

Another common error that breaks the class file itself is saving the text file in the wrong format. If you ever encounter an error such as this:

[0004.03] Log: R...
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