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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
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Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Editing the color graph of a particle over time


Changing colors in a particle using a curve is (for some reason) a little tricky to get used to in UDK. The UI design is probably to blame for this. Once you know how to enable curve display for a particular module, this topic can probably be considered rather easy. While we're going to focus on changing particle colors using RGB values, the same approach also works with changing alpha in order to fade visible particles and make them transparent.

How to do it...

  1. Create a new particle system, YourFolder.Cascade.ColorChanger. In the Required module of this, set the Material to a white one, such as Envy_Effects.flares.Materials.M_EFX_Flare_Burst_01 that comes with UDK.

  2. We chose that Material because it has a Particle | Vertex Color node that the TextureSample is moderated by through a Multiply node, as shown in the next screenshot. Without it present, the color change we want to make won't work. You can read more information about this in the Vertex...

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