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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
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Authors (3):
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Sinéad Murphy Sinéad Murphy
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Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

NPC NavMeshAgent to follow waypoints in sequence

Waypoints are often used as guides to help autonomously moving NPCs and enemies follow a path in a general way but still be able to respond with other directional behaviors, such as fleeing or sensing if friends/predators/prey are nearby. The waypoints are arranged in a sequence so that when the character reaches or gets close to a waypoint, it will select the next waypoint in the sequence as the target location to move toward. This recipe will demonstrate an arrow object moving toward a waypoint. Then, when it gets close enough, it will choose the next waypoint in the sequence as the new target destination. When the last waypoint has been reached, it will start heading toward the first waypoint once more.

Since Unity’s NavMeshAgent has simplified coding NPC behavior, our work in this recipe basically becomes finding the position of the next waypoint and then telling NavMeshAgent that this waypoint is its new destination...

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