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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Animations


The next topic we will be covering is animation. As we explore animations in Unity, we will be creating some targets for our tank to shoot at. Much of the power of Unity's animation system, Mecanim, lies in working with humanoid characters. But, setting up and animating human type characters is a book unto itself, so it will not be covered here. However, there is still much we can learn and do with Mecanim.

  • Before we continue with the explanation of the animation import settings, we need an animated model to work with. We have one last set of assets to import to our project. Import the Target.blend and Target.png files into the Targets folder of our project. Once imported, adjust the Import Settings window on the Model page for the target, just as we did for the tank. Now switch to the Rig tab.

  • The Animation Type attribute tells Unity what type of skeleton the current model is going to use when animating.

    • The Humanoid option adds many more buttons and switches to this page for working...

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