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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Preventing an Audio Clip from restarting if it is already playing


In a game, there may be several different events that cause a sound to start playing. If the sound is already playing, then in almost all cases, we won't wish to restart the sound. This recipe includes a test, so that an Audio Source component is only sent a Play() message if it is currently not playing.

Getting ready

Try this with any audio clip that is one second or longer in duration. We have included the engineSound audio clip inside the 1362_09_03 folder.

How to do it...

To prevent an Audio Clip from restarting, follow these steps:

  1. Create an Empty GameObject and rename it to AudioObject. Then, add an Audio Source component to this object (in the Component | Audio | Audio Source menu).

  2. Import the engineSound audio clip and drag it from the Project view to populate the Audio Clip parameter of the Audio Source component of AudioObject:

  3. Create a UI button named PlaySoundButton on the screen and attach the following script to this...

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