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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Player control of a 3D GameObject (and limiting the movement within a rectangle)


Many of the 3D recipes in this chapter are built on this basic project, which constructs a scene with a textured terrain, a Main Camera, and a red cube that can be moved around by the user with the four directional arrow keys. The bounds of movement of the cube are constrained using the same technique as in the previous 2D recipe.

How to do it...

To create a basic 3D cube controlled game, follow these steps:

  1. Create a new, empty 3D project.

  2. Once the project has been created, import the single Terrain Texture named SandAlbedo (it was named GoodDirt in Unity 4). Choose menu: Assets | Import Package | Environments, deselect everything, and then locate and tick the asset: Assets/Environment/TerrainAssets/SurfaceTextures/ SandAlbedo.psd.

    Tip

    You could have just added the Environment Asset Package when creating the project—but this would have imported 100s of files, and we only needed this one. Starting a project in Unity...

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