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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Controlling the object group movement through flocking


A realistic, natural-looking, flocking behavior (for example birds or antelopes or bats) can be created through creating collections of objects with the following four simple rules:

  • Separation: Avoiding getting too close to neighbors

  • Avoid Obstacle: Turning away from an obstacle immediately ahead

  • Alignment: Moving in the general direction the flock is heading

  • Cohesion: Moving towards the location in the middle of the flock

Each member of the flock acts independently, but needs to know about the current heading and location of the members of its flock. This recipe shows you how to create a scene with two flocks of cubes: one flock of green cubes and, one flock of yellow cubes. To keep things simple, we'll not worry about separation in our recipe.

Getting ready

This recipe builds upon the player-controlled cube Unity project that you created in the first recipe. So, make a copy of this project, open it, and then follow the steps for this...

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