Conclusion
In this chapter, we have introduced recipes demonstrating a range of player and computer controlled characters, vehicles, and objects. Player character controllers are fundamental to the usability experience of every game, while the NPC objects and characters add rich interactions to many games:
Learn more about Unity NavMeshes from this Unity tutorial, which is available at http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/navmeshes
Learn more about the Unity 2D character controllers at http://unity3d.com/learn/tutorials/modules/beginner/2d/2d-controllers
Learn lots about the computer-controlled moving GameObjects from the classic paper entitled Steering Behaviors For Autonomous Characters by Craig W. Reynolds, presented at the GDC-99 (Game Developer's Conference) at http://www.red3d.com/cwr/steer/gdc99/
Learn about the Unity 3D character component and control at: