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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Adding rigid props to animated characters


In case you haven't included a sufficient number of props to your character when modeling and animating it, you might want to give her the chance of collecting new ones at runtime. In this recipe, we will learn how to instantiate a GameObject and assign it to a character, respecting the animation hierarchy.

Getting ready

For this recipe, we have prepared a Unity Package named Props, containing a basic scene that features an animated character and a prefab named badge. The package can be found inside the 1362_07_06 folder.

How to do it...

To add a rigid prop at runtime to an animated character, follow these steps:

  1. Create a new project and import the Props Unity Package. Then, from the Project view, open the mecanimPlayground level.

  2. From the Project view, add the badge prop to the scene by dragging it onto the Hierarchy view. Then, make it a child of the mixamorig:Spine2 transform (use the Hierarchy tree to navigate to MsLaser | mixamorig:Hips | mixamorig...

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