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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Chapter 12. Editor Extensions

In this chapter, we will cover the following topics:

  • An editor extension to allow pickup type (and parameters) to be changed at design time via a custom Inspector UI
  • An editor extension to add 100 randomly located copies of a prefab with one menu click
  • A progress bar to display proportion completed of Editor extension processing
  • An editor extension to have an object-creator GameObject, with buttons to instantiate different pickups at cross-hair object location in scene
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