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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Publishing for multiple devices via Unity Cloud

One reason for the Git recipe in this chapter is to allow you to prepare your projects for one of the most exciting new services offered to Unity developers in recent years—Unity Cloud! Unity Cloud takes all the work out of building different versions of your project for different devices—you PUSH your updated Unity project to your online DVCS (such as GitHub). Then, Unity Cloud will see the update and PULL your new code, and build your game for the range of devices/deployment platforms that you have set up.

Getting ready

First, log on to the Unity Cloud Build website and create an account at:

For this recipe, you need access to a project's source code. If you don't have your own (for example, you haven't completed the Git recipe in this chapter), then feel free to use the matt-mac-man project available at the public GitHub URL at:

Note...

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