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Unity 5.x By Example

You're reading from   Unity 5.x By Example An example-based practical guide to get you up and running with Unity 5.x

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785888380
Length 402 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Toc

Table of Contents (10) Chapters Close

Preface 1. The Coin Collection Game – Part 1 FREE CHAPTER 2. Project A – the Collection Game Continued 3. Project B – the Space Shooter 4. Continuing the Space Shooter 5. Project C – a 2D Adventure 6. Continuing the 2D Adventure 7. Project D – Intelligent Enemies 8. Continuing with Intelligent Enemies Index

Gun turrets and ammo


We've now created an ammo object (a projectile) and we've started to engineer a gun turret object, but it doesn't yet spawn ammo. Let's create this functionality now. We have a spawn point positioned in front of the turret parented to it as a child object. We'll attach a new script file called AmmoSpawner.cs to this object. This script is responsible for generating ammo at regular intervals. Refer to the following code:

//--------------------------------
using UnityEngine;
using System.Collections;
//--------------------------------
public class AmmoSpawner : MonoBehaviour 
{
    //--------------------------------
    //Reference to ammo prefab
    public GameObject AmmoPrefab = null;

    //Reference to transform
    private Transform ThisTransform = null;

    //Vector for time range
    public Vector2 TimeDelayRange = Vector2.zero;

    //Lifetime for ammo spawned
    public float AmmoLifeTime = 2f;

    //Ammo Speed
    public float AmmoSpeed = 4f;

    //Ammo Damage...
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