Slicing the sprites for our hero
Now that the scene is ready to go, we need to create our Player
object. However, before doing so, we need to slice our Spritesheet.
Open the file roguelikeChar_transparent
, which you can find inside the roguelike-pack/Map/Spritesheet
folder. As you can see, this file includes everything that can be used by the character in our game:
The image contains seven sections of sprites, which are:
Bodies (undressed and some dressed examples)
Bottoms
Tops
Hair
Helmets
Shields
Weapons
To smoothly slice the sprites in Unity's Sprite Editor, we will need to manually divide the image to seven files using your favorite image editor. By doing this, each file will only contain one of the sections in a nicely enclosed manner.
For future reference, the image files should be named as follows:
Bodies:
roguelikeChar_transparent1
Bottoms:
roguelikeChar_transparent2
Tops:
roguelikeChar_transparent3
Hair:
roguelikeChar_transparent6
Helmets:
roguelikeChar_transparent7
Shields:
roguelikeChar_transparent4...