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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – add facial explosions


Just as we did when our falling object hit the ground, we'll use the Instantiate command to make a copy of a Prefab appear in the game world. This time around, when we determine that the player has been hit in the face by a bomb, we'll instantiate the Explosion Prefab on top of his head.

  1. Add the following line to the top of the code:

    var lastX:float;
    var isMoving:boolean = false;
    var explosion:GameObject;
    
  2. Later on, in the conditional statement that determines when the player is hit by a bomb, add the Instantiate command:

    if(col.gameObject.CompareTag("bomb"))
    {
      // I got hit by a bomb!      
      Instantiate(explosion, col.gameObject.transform.position,Quaternion.identity);
           } else if (col.gameObject..CompareTag("stein")) {
  3. Save the Script.

  4. In the Project panel, select the Character Prefab.

  5. In the Inspector panel, locate the Explosion variable in the Script component.

  6. Click-and-drag the Explosion Prefab into the Explosion variable slot.

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