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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

From zero to game in one chapter


Let's make a quick list of the stuff we need to do to make this flip n' match memory game functional. Break all of the missing pieces into little bite-sized tasks. For smaller game projects, I like to put these steps in a list with checkboxes. Then, I can put a big 'X' in the box when I'm finished. There is no more satisfying thing I can do in any given workday than to put X's in boxes.

Here's what we need to do to get this game working:

  • Center the grid on the screen.

  • Put different images on the cards. (It would be great if the cards could be shuffled around every time you played!)

  • Figure out how to break the robots and distribute their body parts on the cards properly.

  • Make the cards flip over from back to front when you click them.

  • Prevent the player from flipping over more than two cards in a turn.

  • Compare two flipped-over cards to see if they match (note: if they match, we should remove the cards from the table. If they don't match, we should flip them back...

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