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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – shrink the Ball


The units in our 3D world are arbitrary. When you're working on your game, it may help to ascribe real-world measurements to these units. Perhaps one unit equals one foot or one meter? If you're building a real-time strategy game where the scale is much larger, maybe one unit equals one mile or one kilometer? The ball that we've just created is a little large for our purposes, so let's shrink it down:

  1. With the Ball still selected, type 0.4 for the X, Y, and Z scale values in the Transform component of the Ball.

  2. Press Tab to move the cursor to each new field, and press Enter after typing in each field to commit the change:

The Ball should shrink down to 0.4, or 40 percent of its original size. Note that if you enter 0.4 only into one or two of the three Scale fields, you'll accidentally create a weird-looking egg or an ovoid-shaped ball. If you dig gizmos, you can also use Unity's Scale gizmo which, as we've seen, is mapped to the R key. Click and drag the grey...

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