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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – Flex those GUI muscles


Let's take a trip down memory lane to the previous chapter, where we became OnGUI ninjas. We'll use the GUI techniques we already know to display the two bars, and shrink the foreground bar as time runs out.

  1. In the DoCountdown function of the ClockScript, calculate the percentage of time elapsed by comparing the startTime and the timeRemaining values:

    function DoCountdown()
    {
      timeRemaining = startTime - Time.time;
      percent = timeRemaining/startTime * 100;
      if (timeRemaining < 0)
      {
        timeRemaining = 0;
        clockIsPaused = true;
        TimeIsUp();
      }
      ShowTime();
    }
  2. Store the initial width of the clockFG graphic in a variable called clockFGMaxWidth in the Awake function:

    function Awake()
    {
      startTime = 120.0;
      clockFGMaxWidth = clockFG.width;  
    }
  3. Create the built-in OnGUI function somewhere apart from the other functions in your script (make sure you don't create it inside the curly brackets of some other function!)

    function OnGUI()
    {
      var newBarWidth...
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