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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

With great sandwich comes great responsibility


There are a few rules and best practices to follow when declaring functions. They are as follows:

  • Your function name should start with a capital letter.

  • You must never start a function with a number or some weirdo character like the Rod of Asclepius or you will get an error. An error is a written notice that Unity sends you when something you typed doesn't work or doesn't make sense.

  • You can press the Enter key to drop the top sandwich bun down a line. Some programmers (like me) prefer writing code this way so that they can see the open or closed sandwich buns lined up, but other programmers prefer code that doesn't spread out too much.

In this book, we'll use both approaches just to keep you on your toes.

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