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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – create a new MouseFollow Script


  1. In the Project panel, right-click/alternate-click on an empty chunk of space and navigate to Create | JavaScript. Alternatively, you can navigate to Assets | Create | JavaScript in the menu at the top of the screen, or use the Create button at the top of the Project panel.

  2. A new Script is added to the Project panel. Name it MouseFollow.

  3. Drag-and-drop your new MouseFollow Script onto your Paddle GameObject.

  4. Double-click to open the Script in MonoDevelop. Just as before, we're going to add a single, simple line of code inside the curly braces (sandwich buns) of the Update function (sandwich):

        function Update () {
           transform.position.x = 2;
        }
  5. Add a Rigidbody component to Paddle by navigating to Component | Physics | Rigidbody.

  6. In the Inspector panel, find the Rigidbody component and check box next to Is Kinematic. The Unity manual warns against moving colliders around through code without adding a Rigidbody component because it could...

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