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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
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Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

One final tweak


One small adjustment stands between you and a fun keep-up game mechanic. We want the paddle to angle in the opposite direction to keep the ball bouncing inside the play area. We can multiply by -1 to flip the effect:

var tiltAroundX : float = Input.GetAxis("Mouse Y") * tiltAngle * -1;

Save and test. Hooray! The paddle tilts around the play area inclusively, keeping the ball more or less within our reach—unless we get twitchy, and then we drop the ball. But that's the fun of keep-up—moving the paddle just so as to keep the ball in play.

What's a quaternion?

Well, that was lots of fun! We've got a working keep-up game mechanic. Now let's go and do something else.

Wait, what's a quaternion?

Oh, that? Don't worry about it. We have bigger fish to fry! In the next chapter, we'll…

WHAT THE HECK IS A QUATERNION??

Gosh, you're persistent. Can't you just leave it well enough alone?

I'm not going to sugarcoat it: 3D math is complex. A quaternion (like the one we used in our rotation code just...

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