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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Setting up the outpost model


In the Project panel, open the Book Assets folder and within the Models folder, select outPost. We'll use the FBXImporter component in the Inspector to adjust settings for the outpost. Aside from the defaults, ensure that:

  • Under MeshesScale Factor is set to 1.5, and Generate Colliders and Generate Lightmap UVs are selected

  • Under MaterialsGeneration is set to Per Texture

  • Under AnimationsSplit Animations is selected

Now using the table based area at the bottom of the Animations section, add three animation clips by clicking on the + (Plus symbol) button to the right:

The first animation is automatically named idle, which is fine, but you'll need to specify the frame range. Therefore, under Start, place a value of 1 to tell Unity to start on frame 1, and under End, specify a value of 2.

Repeat this step to add two further animations:

  • dooropen—from frames 1 to 15

  • doorshut—from frames 16 to 31

Note

Bear in mind that these animation names are case sensitive when it comes...

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