Goal of this book
Our goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours. An absolute beginner is welcome to work through this book, however the topics may ramp up in difficulty quite quickly. Though difficult, if you stick with it, you will have taken multiple steps towards mastery in game development. The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you. The concepts we will cover soon become complex with characters, programming, design patterns, and more that we’ll learn.
To make the best use of the book, I’d recommend you follow the approach below:
- Read through the chapters, deliberately taking breaks to think about the concepts.
- When something is brand new, check our project in GitHub to see if viewing it in...