Part 2: 2D Game Design
In this part, you will continue game design for a 2D collection game, where you will create an environment and address level design in the GDD for the gameplay’s win/lose conditions. You will be introduce controlling the player character with the new Input System, the defined mechanics’ functionality for interacting with collectibles and hazards, and adding C# scripts (components) to GameObjects. You will learn how to create your own physics-based interactivity for a 2D game.
This part includes the following chapters:
- Chapter 2, Creating a 2D Collection Game
- Chapter 3, Completing the Collection Game