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Unity 2021 Shaders and Effects Cookbook
Unity 2021 Shaders and Effects Cookbook

Unity 2021 Shaders and Effects Cookbook: Over 50 recipes to help you transform your game into a visually stunning masterpiece , Fourth Edition

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Profile Icon John P. Doran
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Full star icon Full star icon Full star icon Full star icon Empty star icon 4 (12 Ratings)
Paperback Oct 2021 484 pages 4th Edition
eBook
NZ$45.99 NZ$51.99
Paperback
NZ$64.99
Subscription
Free Trial
Arrow left icon
Profile Icon John P. Doran
Arrow right icon
Free Trial
Full star icon Full star icon Full star icon Full star icon Empty star icon 4 (12 Ratings)
Paperback Oct 2021 484 pages 4th Edition
eBook
NZ$45.99 NZ$51.99
Paperback
NZ$64.99
Subscription
Free Trial
eBook
NZ$45.99 NZ$51.99
Paperback
NZ$64.99
Subscription
Free Trial

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Unity 2021 Shaders and Effects Cookbook

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Key benefits

  • Discover practical recipes for mastering post-processing effects and advanced shading techniques
  • Learn the secrets of creating AAA quality shaders without writing long algorithms
  • Create visually stunning effects for your games using Unity's VFX Graph

Description

Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started!

Who is this book for?

This book is for game developers who want to start creating their first shaders in Unity 2021 and take their game to a whole new level by adding professional post-processing effects. The book assumes intermediate-level knowledge of Unity.

What you will learn

  • Use physically based rendering to fit the aesthetic of your game
  • Create spectacular effects for your games by testing the limits of what shaders can do
  • Explore advanced shader techniques for your games with AAA quality
  • Use Shader Graph to create 2D and 3D elements for your games without writing code
  • Master the math and algorithms behind the commonly used lighting models
  • Get to grips with the Post-Processing Stack to tweak the appearance of your game

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Oct 15, 2021
Length: 484 pages
Edition : 4th
Language : English
ISBN-13 : 9781839218620
Vendor :
Unity Technologies
Languages :
Tools :

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Product Details

Publication date : Oct 15, 2021
Length: 484 pages
Edition : 4th
Language : English
ISBN-13 : 9781839218620
Vendor :
Unity Technologies
Languages :
Tools :

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Frequently bought together


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Total NZ$ 238.97
Unity 2021 Cookbook
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Total NZ$ 238.97 Stars icon

Table of Contents

15 Chapters
Chapter 1: Post Processing Stack Chevron down icon Chevron up icon
Chapter 2: Creating Your First Shader Chevron down icon Chevron up icon
Chapter 3: Working with Surface Shaders Chevron down icon Chevron up icon
Chapter 4: Working with Texture Mapping Chevron down icon Chevron up icon
Chapter 5: Understanding Lighting Models Chevron down icon Chevron up icon
Chapter 6: Physically Based Rendering Chevron down icon Chevron up icon
Chapter 7: Vertex Functions Chevron down icon Chevron up icon
Chapter 8: Fragment Shaders and Grab Passes Chevron down icon Chevron up icon
Chapter 9: Mobile Shader Adjustment Chevron down icon Chevron up icon
Chapter 10: Screen Effects with Unity Render Textures Chevron down icon Chevron up icon
Chapter 11: Gameplay and Screen Effects Chevron down icon Chevron up icon
Chapter 12: Advanced Shading Techniques Chevron down icon Chevron up icon
Chapter 13: Shader Graph – 2D Chevron down icon Chevron up icon
Chapter 14: Shader Graph – 3D Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

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Rating distribution
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
(12 Ratings)
5 star 50%
4 star 16.7%
3 star 25%
2 star 0%
1 star 8.3%
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benradd Jan 12, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This is an essential book for anyone looking to create beautiful imagery in Unity. This book covers everything an artist or programmer needs to create customer shaders and effects and really raise the quality and visual fidelity of your project. Great for both Artists and Programmers this book has something for everyone. Breaks down complex topics and makes them easy to understand but also takes on some more advanced projects. I am a professional Unity Artist with 20 years of CG experience and I really enjoyed working through this book!
Amazon Verified review Amazon
beth Feb 10, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Bought as a gift, recipient was very please with it
Amazon Verified review Amazon
Roshan Dec 30, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Extraordinary book, for those of you hoping to get familiar with some shader programming and if you don't know where to begin then this book is for you, I like how it takes you through setting up and furthermore gives demo materials which you can use as an aide.
Amazon Verified review Amazon
Tanvee Dec 31, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is the thing I've been searching for. It covers each subject I needed to find out about in addition to some more. After reading the initial chapters I was at that point composing my own shaders, in any event, coming up myself with thoughts that were really canvassed later in the book.To comprehensively get shaders and compose your own, this book is most certainly worth reading.
Amazon Verified review Amazon
046 Dom Feb 10, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Great book to learn ! Great for those of you looking to learn some shader programming and are like me where you don't know where to start then this book is for you.
Amazon Verified review Amazon
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