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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
Tools
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Authors (2):
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Shaun Ferns Shaun Ferns
Author Profile Icon Shaun Ferns
Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

How it works...

The player's scores are stored in a SQLite database. Access to the database is facilitated through the PHP scripts provided. In our example, all the PHP scripts were placed in a folder on our local machine, from which we'll run the server (it can be anywhere when using the PHP built-in server). So, the scripts are accessed via http://localhost:8000.

All access is facilitated through the PHP file called index.php. This is called a Front Controller, acting like a receptionist in a building, interpreting requests and asking the appropriate function to execute some actions and return a result in response to the request.

There are five actions implemented, and each is indicated by adding the action name at the end of the URL. (This is the GET HTTP method, which is sometimes used for web forms. Take a look at the address bar of your browser next time you search Google for example). The actions and their parameters (if any) are as follows:

  • action = list & format...
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